I'm a PhD student at Stanford, advised by Marc Feldman. I build
stochastic models of how behaviors spread through populations and test them
on large datasets, from web browsing and video game libraries to 50 years of
chess and Go tournament games. Most of my work is about culture: songs, words,
strategies and ideas get copied with variation and taken up unevenly, and I'm
interested in how structural changes like the internet and generative AI
reshape that process. Before Stanford I studied computer science at Georgia
Tech and modeled collective behavior in fire ants.
Projects
Cultural similarity and city size
Do people in larger cities become more culturally similar to each other,
or less? Using web browsing data (Comscore, 280K users) and video game
libraries (Steam, 368K users) across ~370 US metro areas, I measure how
similarity between individuals scales with city size. In larger cities,
people are more alike in the popular websites and games they use and less
alike in niche ones. To explain the split, I built a birth-death Markov model
of social learning and independent discovery. Variants that spread easily
enough reach a larger share of people as populations grow, while the rest
become less likely to be widely shared. I estimated how transmissible each of
~50K websites and games is by maximum likelihood, and the model correctly
predicts which ones converge and which diverge in larger cities. Different
cultural domains may look different simply because they contain different
mixes of these two kinds of variants.
Superhuman AI and strategy change in chess and Go
How much do top players change their opening moves from year to year, and
what happened when superhuman AI arrived? Across 50 years of tournament
records (3.45M chess and 116K Go games), I represent each player's style as
a set of conditional move distributions and measure how much it changes each
year with Hellinger distance. I then derived a decomposition that splits this
change into a part shared across the population and a part specific to each
player. After AlphaGo, Go players changed together,
adopting the same new moves. In chess, change has risen since the late 2000s,
but it is driven mostly by players exploring on their own.
Self-assembly in fire ant pontoon bridges
With the Goldman and Randall labs at Georgia Tech, I studied how fire ants
build floating bridges out of their own bodies to reach food across water.
Colonies grow bridges in two ways: ants join the tip one at a time, or launch
into the water, form rafts, and attach later. I built a computer vision
pipeline to measure bridge growth from video and an agent-based model built
from measured individual behavior. The model reproduced the experiments and
correctly predicted what colonies would do in three new setups. I also
derived a simple growth model that explains why bridge growth curves look
the same across colonies once time is rescaled, and helped prove that a
Markov chain model of bridging forms a single bridge.
DISC paper
Coexistence under higher-order interactions
At Princeton I built a spatial Lotka-Volterra model, a PDE approximation, and
stochastic simulations in R, and found coexistence regimes that only appear
when species have higher-order interactions.
Publications
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Denton, K., Heinrich-Mora, E., Egan, N., Feldman, M. (2025).
Culture is not ecology. Evolution and Human Behavior.
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Oh, S., Briones, J., Calvert, J., Egan, N., Randall, D.,
& Richa, A. W. (2024). Single bridge formation in self-organizing
particle systems. International Symposium on Distributed Computing
(DISC).
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Egan, N., Peixoto, N., & Matto, H. (2020). Creating a
personalized cognitive-bias modification therapy exercise in virtual reality
using simulated reaction time data. Journal of Student Scientists'
Research, 2.
Submitted and in preparation
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Egan, N.*, Zeng, H.*, Bagheri, H., Avinery, R., Li, S.,
Platnick, J. E., Randall, D., Richa, A. W., Goldman, D. I., Sasaki, T. (2026).
Multimodal mechanisms of self-assembly in ant pontoon bridging. Submitted to
PNAS. *Equal contribution.
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Egan, N., Miton, H., Yang, V., Feldman, M. W. (2026). Larger
populations simultaneously promote monoculture and diversify niche culture.
In preparation.
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Egan, N., Lappo, E., Rosenberg, N. A., Feldman, M. W. (2026).
The effect of superhuman AI on collective strategy adoption among chess and Go
players. In preparation.
Selected talks & posters
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Egan, N., Zeng, H., Avinery, R., Li, S., Bagheri, H.,
Sasaki, T., & Goldman, D. (2023). Global coordination using local
information in fire ant pontoon bridges. Bulletin of the American
Physical Society (APS).
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Egan, N., Zeng, H., Avinery, R., Bagheri, H., Li, S.,
Sasaki, T., Goldman, D. (2023). Global coordination using local information
in fire ant pontoon bridge simulations. Society for Integrative and
Comparative Biology (SICB).